One Man Band (GADIG)
Problem Statement
Design and develop a bullet-hell adventure game where a musician uses music to outsmart monsters and recover lost sheet music, emphasizing creative gameplay and teamwork.
Project Details
- Collaborated with a large team as a programmer to build a Unity-based bullet-hell adventure game
- Implemented player controls, enemy AI, and music-based mechanics using C# and Unity's 2D engine
- Integrated pixel art, sound, and level design for a cohesive gameplay experience
- Released for Windows on itch.io as part of the GADIG club
Project Images


System Architecture
